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Anima Tactics: Arkham

Anima Tactics: Arkham (2010)

Players
2
Playing time
60–60 min
Age
12+
8.50
Average rating
2
Ratings
3.00/5
Weight
Publisher:Fantasy Flight Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 5, Complexity 6, Theme 7
Strategy5.0
Luck9.0
Interaction5.0
Complexity6.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyFightingMiniaturesAction PointsDice Rolling

Overview

Arkham is an ex Order of the Magus member who became unhealthily fascinated with immortality and undeath. He is now one of the main field researchers participating in Black Sun's necromantic weapons testing. Surrounded by a legion of spectral ravens, utilizing traditional black magic, and commanding many undead minions this dark wizard will stop at nothing to achieve his goal of becoming the ultimate form of undead.

Dark Black Sun Mystic - Lv. 35 At 4 | Dm 2 | Df 8 | Ar 0 | LP 11 | Re 11 | Mo 8/12 | AP 2/4 Guidance Points: 2 ooo - Soul Scavenger (Magic, Effect) Choose an Enemy Unit within Arkham's Control Zone. Until the end of the Turn, all attacks made against that Unit will automatically cause a Critical Hit, regardless of the outcome of the Attack roll. Effect 15. oo - Legion of Crows (Magic, Attack) +4 Attack. This Attack affects every Unit within 4 inches of Arkham, except Summons and Undead. oo - Beam (Magic, Ranged Attack) Distance 16 Inches. +1 Attack / +2 Damage. oo - Raven Flight (Magic, Run) Move Arkham up to 16 inches. While Making this movement Arkham has Flight.

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