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Anima Tactics: Frey

Anima Tactics: Frey (2009)

Players
2
Playing time
60–60 min
Age
12+
8.00
Average rating
2
Ratings
3.00/5
Weight
Publisher:Fantasy Flight Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 5, Complexity 6, Theme 7
Strategy5.0
Luck9.0
Interaction5.0
Complexity6.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyFightingMiniaturesAction PointsDice Rolling

Overview

Adolf Brunner’s twin daughters, Frey and Freya have been raised as living weapons whose sole purpose is destroying Adolf’s enemies. Inheriting bestial spirit power from their mother Tuan Dalyr and modified with enhanced physical abilities due to their father’s experiments, they are terrifyingly inhuman predators. Frey and Freya aren’t driven by evil and cruelty, sadly depravity and death is all they have ever known.

Dark Azur Alliance Prowler - Lv. 40 At 5 | Dm 3 | Df 10 | Ar 0 | LP: 12 | Re 10 | Mo 12/16 | AP 3/4 Innate abilities: Open Movement Unbound: At the end of the Maintenance phase roll a dice. On 6+, Frey suffers Berserk Lvl 1. oo - Stealth (Subterfuge, Effect) Frey becomes Hidden. Upkeep: o ooo - Fimbulvetr (Subterfuge, Charge) +4 Attack. This Charge cannot be intercepted. If this Charge causes damage, the enemy Unit loses all of its Action Points. Effect 14. Frey may only use this Charge if she is Hidden. ooo - Unbound Beast (Ki, Charge) +3 Damage. Frey can only use this Charge if she is Berserk. If this Charge deals damage to an enemy Unit, remove 1 Berserk counter from Frey. A part of Team Puppet Master along with Adolf and Freya.

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