Anima Tactics: Kirsten (2008)
- This game: Strategy 5, Luck 9, Interaction 5, Complexity 6, Theme 7
This game's strategy, luck, interaction, complexity and theme.
Overview
The beautiful and silent assassin of Les Jaeger, Kirsten is an enigma. Gifted with the ability to throw any object as a lethal weapon, she is a sinful angel of death on the battlefield.
Neutral Azur Alliance Prowler - Lv. 40
At 5 | Dm 3 | Df 9 | Ar 0 | LP 12 | Re 10 | Mo 8/12 | AP 3/4
Innate Abilities: Ranged Attack (16 Inches). Poison Essence: All of Kirsten's attacks cause Poison Lv. 2. Effect 14.
o - Vodka (Subterfuge, Ranged Attack, Reactive) Vodka may only be activated when an enemy unit declares a charge against Kirsten. At this moment, and before the enemy unit moves, she may make a Ranged Attack against that unit.
ooo - Sake (Subterfuge, Ranged Attack) Ranged Attack (16 Inches). Kirsten makes two consecutive attacks. Each attack must be against separate targets.
oooo - Martini (Subterfuge, Ranged Attack) Kirsten makes a Ranged Attack against all enemy units within 12 Inches and that she has Line of Sight with. Each attack must be rolled separately. Limit: Once per game.
o - Champagne (Subterfuge, Movement) Kirsten moves 3 Inches. This movement may be made even if she has already moved this Turn. Limit: Once per Turn.
A part of Team Les Jaeger along with The Colonel, Kyler and Reindhold.
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