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Force B Yellow countersheet
Chariot - box front
Green counters
Map

Chariot: Tactical Warfare in the "Biblical" Age, 3000-500 BC (1975)

Players
2
Best: 2
Playing time
120–120 min
Age
12+
6.63
Average rating
79
Ratings
2.13/5
Weight
#16630
BGG rank
Outside top 5,000
Designer:John Young
Artist:Redmond Aksel Simonsen
Publisher:SPI (Simulations Publications, Inc.)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 4.3, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity4.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameAncientHexagon GridSimulationDice Rolling

Overview

One of five games in a series by SPI called PRESTAGS (the others were SPARTAN, LEGION, VIKING and YEOMAN). Tactical level game. Each game shares a set of the same common rules. Each game also has a set of exclusive rules that highlight features of warfare during the period that game covers.

(from back of flat pack)

Chariot is a member of the PRESTAGS (Pre-Seventeenth Century Tactical Game System) Series of games. Each game in this series simulates the art of warfare in one of the five major periods before the widespread use of gunpowder.

Chariot covers the period from the rise to the fall of Egypt with coverage of the first battles involving the young Greek City-States, and the legendary beginnings of the Romans during Etruscan times. The first Scenario takes place circa 3000 B.C.; it represents an engagement between the Upper and Lower Egyptians.

Shown in other Scenarios are armies of the Hittites, the Babylonians, Syrians, Assyrians, and Cimmerians, among others.

Exclusive rules include special rules for Chariots (a favored instrument of warfare during the period) and special Leader rules, which demonstrate the highly disorganized state of the armies of the time. Optional Rules include Range Effects, which result in reduced effectiveness at great distances, and Unit Capability Chart, which shows the effectiveness with which some types of units were able to attack other, specific types.

Complexity Rating 5/10

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