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Anima Tactics: Ophiel

Anima Tactics: Ophiel (2009)

Players
2
Playing time
60–60 min
Age
12+
6.67
Average rating
3
Ratings
0.00/5
Weight
Publisher:Fantasy Flight Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 5, Complexity 0, Theme 7
Strategy5.0
Luck9.0
Interaction5.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyFightingMiniaturesAction PointsDice Rolling

Overview

Ophiel Akerontes Zeros, favourite son of the darkness, is the youngest and most ambitious of all the lords of Samael. Despite being the last to join the Circle of Fallen Angels, in only two decades he has become one of the most powerful and active members of the Circle. He is a gloomy figure who enjoys using his shadowy network of agents to advance his agenda of absolute chaos.

Dark Samael Warrior/Mystic Leader - Lv. 70

At 6 | Dm 6 | Df 9 | Ar 3 | LP: 16 | Re 11 | Mo 8/12 | AP 3/5

oo - Dark Beam (Magic, Ranged Attack) Distance (12 inches). If this Ranged Attack causes damage, the target suffers Blind Lv1. Effect 14.

ooo - Devouring Darkness (Magic, Effect) Target an enemy unit within 16 inches of Ophiel. That character and all units within 3 inches lose 1 Action Point and cannot Walk, Run, or Charge this turn. Effect 14. Difficulty: 3+

ooo - End of Eternity (Ki, Attack)

+ 3 Attack / +3 Damage.

ooooo - Godless World (Ki, Attack)

+ 5 Attack / +5 Damage. Roll two dice and keep the highest result.

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