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Anima Tactics: Grimorium Verum
Anima Tactics: Grimorium Verum. Skill

Anima Tactics: Grimorium Verum (2010)

Players
2
Playing time
60–60 min
Age
12+
8.50
Average rating
2
Ratings
0.00/5
Weight
Publisher:Fantasy Flight Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 5, Complexity 0, Theme 7
Strategy5.0
Luck9.0
Interaction5.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyFightingMiniaturesAction PointsDice Rolling

Overview

Grimorium is the heaviest Combat Gear model developed by Wissenchaft. Almost unstoppable, this Lost Logias weapon enters the battlefield to annihilate everything in his path.

Neutral Wissenschaft Warrior/Mystic- Lv. 55+

At 4 | Dm 8 | Df 7 | Ar 6 | LP 35 | Re 10 | Mo 6/10 | AP Varies/4

Innate Abilities:Damage Resistance, Immunity (Poison). Armor Piercing: Any hand-to-hand Attack made by Grimorium ignores 2 points of the defender's Armor.

oo+ - Exodia Cannon (Magic, Ranged Attack) Distance (8 inches). For each additional Action Point spent, Exodia Cannon attack gets 4 inches of additional Distance and +2 Damage.

ooo - Magus Burst (Magic, Charge) If this Charge hits its target, Grimorium makes a new Attack on every Unit (except the Charge target) within 2 inches of itself. Each new Attack must be rolled separately as a normal Hand-to-hand Attack (they don't get any of the Charge bonus).

ooo - Veritas (Magic, Attack) Veritas affects all enemy Units within 2 inches of Grimorium.

Grimorium - Pilot

Gear: A Gear cannot have Advantage cards associated and you must select a Pilot for it. The cost of the Pilot is added to the Gear's Level. The Pilot selected for a Gear determines the number of Actions Points it will recover per Turn and may give additional abilities.

Unique Pilot: The same Pilot cannot be selected more than once in the same party, regardless of the Gear he is in.

Technomagical Powered Armor: You can take any number of Grimorium Gears in your party, as long as you follow the Unique Pilot rule.

Reist Ebersbacher - Lv. +25 Recharge: ooo Innate Abilities: Initiative. As Pilot: Grimorium obtains +1 Attack, +1 Defense, +2 Resistance and Critical Mastery. Leader: Grimorium becomes a Leader.

Frederick Mausser - Lv. +15 Recharge: ooo Marksmanship: Grimorium obtains +1 Attack to its Ranged Attacks. Aim Shot: If Grimorium doesn't use any Movement during its activation, it gets +1 Attack to its Ranged Attacks that Turn. This bonus stacks with Marksmanship.

Steiner Wenzel - Lv. +5 Recharge: oo Repairs: Grimorium may spend 1 Action Point each Turn during its Activation to recover 5 Life Points. Additional Armor: Grimorium gets +1 Armor.

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