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Mini Strongholds and Doom on Anniversary Edition
2nd Edition Map with Doom and Strongholds
Everything painted!
Dice comparison: Top - 1ed (incl Expansion combat dice), Middle - Collectors Ed, Bottom 2ed
My GF and our parrot playing
I sculpted the crown of Gondor and the crown of Sauron to replace the cardboard tokens of the military track.
The Fellowship and Companions
3D Political Counters
The fellowship. You´re welcome to ask about the paint work
Gondor regulars

War of the Ring: Second Edition (2011)

Players
2–4
Best: 2
Playing time
150–240 min
Age
13+
8.55
Average rating
25,520
Ratings
4.23/5
Weight
#8
BGG rank
Top 100
Alternate names:Guerra del Anillo: Segunda Edición +12 more
Designer:Marco Maggi, Francesco Nepitello, Roberto Di Meglio
Artist:John Howe, Fabio Maiorana
Publisher:Sophisticated Games +13 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 8, Interaction 9, Complexity 8.5, Theme 6
Strategy7.0
Luck8.0
Interaction9.0
Complexity8.5
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

FantasyWargameFightingTerritory BuildingNovel-basedVariable Player PowersCampaign / Battle Card DrivenTeam-Based GameHand ManagementArea MovementDice RollingArea Majority / InfluenceEventsCard Play Conflict ResolutionVariable Set-upMovement Points

Overview

In War of the Ring, one player takes control of the Free Peoples (FP) while the other player controls Shadow Armies (SA). Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions before they start to fight in earnest: this is represented by the Political Track which shows if a Nation is ready to fight in the War of the Ring or not.

The game can be won by a military victory if Sauron conquers a certain number of Free People cities and strongholds, or vice versa. But the true hope of the Free Peoples lies with the quest of the Ring bearer: while the armies clash across Middle-earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle-earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ring bearer from harm with an attempt to raise a proper defense against the armies of the Shadow so that they do not overrun Middle-earth before the Ringbearer completes his quest.

Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can perform during a turn. Depending on the face rolled on each die, different actions are possible (moving armies or characters, recruiting troops, advancing a Political Track).

Action Dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events that could possibly have happened) that cannot be portrayed through normal game-play. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle.

Expansions

War of the Ring: Lords of Middle-earth
War of the Ring: Lords of Middle-earth – Treebeard Mini-Expansion
War of the Ring: Warriors of Middle-earth
War of the Ring: Scenario – The Breaking of the Fellowship
War of the Ring: Warriors of Middle-earth – Tidings Not Burdens Mini-Expansion
War of the Ring: Kings of Middle-earth
War of the Ring: The Fate of Erebor
War of the Ring: Kings and Lords of Middle-Earth – Limited Edition
War of the Ring: The Seeing Stones
War of the Ring: Sieges of Middle-earth
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