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Anima Tactics: Kujaku Hime
Painted Kujaku Hime

Anima Tactics: Kujaku Hime (2008)

Players
2
Playing time
60–60 min
Age
12+
8.00
Average rating
2
Ratings
3.00/5
Weight
Publisher:Fantasy Flight Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 5, Complexity 6, Theme 7
Strategy5.0
Luck9.0
Interaction5.0
Complexity6.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyFightingMiniaturesAction PointsDice Rolling

Overview

Kujaku is one of the princesses of the Asakura clan in Lannet and descendent of the goddess Michirokami. After accidentally releasing one of the Orochi seals, the young princess fled from her House in an attempt to atone for her fault. She wanders distant lands in search of some power which could stop the awakening of the Dark Aeon.

Light Wanderer Warrior -Lv. 50

At 5 | Dm 4 | Df 9 | Ar 0 | LP 13 | Re 10 | Mo 12/16 | AP 3/4

Lady of the Winds: Kujaku ignores all difficult terrain penalties.

Kusanagi No Tsurugi: Kujaku’s Hand-to-Hand attacks ignore armor. If the attack causes damage, target unit suffers Lv 2 Poison. Effect 13.

Orochi's Curse: At the end of every Maintenance Phase, throw a dice; with a result of 6+ put a Poison Counter on Kujaku.

o - Neokinesis (Ki, Effect) Kujaku gains Lv 2 Haste. LIMIT: 1 per game.

ooo - Yamata No Orochi (Ki, Attack) Kujaku attacks the same target twice.

ooo - Kaze No Nagi (Ki, Ranged Attack) Distance (16 Inch.). +2 Damage / -2 Armor.

ooo - Reigi No Ishizue (Ki, Charge) If Reigi no Ishizue causes damage, the enemy unit suffers Lv 2 Seal. Effect 15.

A part of Team Kujaku Hime & Takanosuke along with Takanosuke.

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