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New edition with acrylic tiles and art by Silvia Romeral Andrés
Sheep, dogs and wolves
Scoring example. 11 points for sheep.
Flexible tile, made of rubber and printed fabric (like Nestor's pads)
Home-made set; an experiment with hand-cut stencils and acrylic paint on tiles... Not great art, but playable. :)

Sheep, Dogs and Wolves (2012)

Players
2
Best: 2
Playing time
10–10 min
Age
4+
6.87
Average rating
37
Ratings
1.00/5
Weight
#20398
BGG rank
Outside top 5,000
Designer:Néstor Romeral Andrés, Elena Romeral Porquet
Artist:Néstor Romeral Andrés, Silvia Romeral Andrés
Publisher:Stiftung Spielen in Österreich +3 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 2, Theme 3
Strategy7.0
Luck5.0
Interaction5.0
Complexity2.0
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyChildren's GameAnimalsTile Placement

Overview

Sheep, Dogs and Wolves, invented by Néstor Romeral Andrés and his daugther Elena (at age 4), is a tile-laying game for two players (sheep and wolf) who share a common pool of rectangular pieces depicting a sheep, a dog and a wolf, in that order. The sheep player must save as many sheep as possible, while the wolf must feast on those sheep. Chomp!

Sheep, Dogs and Wolves has two types of game play:

Duel: The players play two complete games, switching roles after the first game. Whoever saves more sheep wins. Bid: Before the game starts, players take turns make increasing bids as to how many sheep they think they can save. The player who passes first plays the wolf; the other player must save at least as many sheep as he bid to win.

To start play, place one tile on the table. Players, starting with the sheep, alternate placing tiles on the table, with each tile needing to fit in an imaginary square grid and being adjacent to at least one already-placed tile. Once all tiles have been placed, the game ends.

To score, first place a counter on each wolf that has at least two dogs orthogonally adjacent to it; these wolves are "scared" of the dogs and won't eat sheep. Next, place a counter on each sheep adjacent at least to one uncovered wolf; these sheep have been eaten by the wolves. Count each uncovered sheep; these sheep are safe, and the total number of safe sheep is the sheep player's score.

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