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General view of the map
Magazine cover
surrender
Drive on Pyongyang counters (front)
coalition break towards capital

Drive on Pyongyang (2013)

Players
2
Best: 2
Playing time
0–0 min
Age
0+
5.80
Average rating
31
Ratings
2.50/5
Weight
#25144
BGG rank
Outside top 5,000
Designer:Ty Bomba
Artist:Joe Youst, Larry Hoffman
Publisher:Decision Games (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameModern WarfareHexagon GridSimulationDice Rolling

Overview

Drive on Pyongyang, designed by Ty Bomba, is an updated "what-if" simulation of the fighting that might occur on the Korean peninsula if the US-led anti-terrorism Coalition launches a ground war to finally settle with the Pyongyang regime. The game is a two-player wargame of low-to-intermediate complexity that postulates this might-be war lasting about a month. We believe that's about the maximum time before the Coalition ground force's diminishing supplies, coupled with a loss of the domestic political will necessary to continue the fighting, would bring about a settlement if victory were not achieved in the field. The game includes one map of North Korea, from shore to shore (as well as the northern region of South Korea), and one counter sheet (280 counters) of game pieces representing all of the contemporary US, Allied (South Korean) and North Korean forces that would be engaged in a US preemptory conflict in the near future. The game includes one map (22x34”) and 280 counters.

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