Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargames
Setup Scenario 3 "The Last Victory"
Part of The Last Victory Maps.
Terrain Effects Chart.
box
Scenario 1 Setup

The Last Victory: Von Manstein's Backhand Blow (1987)

Players
2
Best: 2
Playing time
420–420 min
Age
12+
7.39
Average rating
50
Ratings
3.88/5
Weight
#16583
BGG rank
Outside top 5,000
Designer:John Schettler
Publisher:Clash of Arms Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 7.8, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity7.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon Grid

Overview

The Last Victory: Von Manstein's Backhand Blow, covers the time between the fall of Stalingrad to the spring thaw that shut down the Eastern Front. The Soviets. flush with victory, thundered west towards Kharkov in an attempt to finish off the battered remnants of the German Army Group South. Falling victim to the law of overstretch, the Soviets were badly surprised and beaten back through the strong leadership and superior strategy on the part of the Germans.

If Stalingrad had determined that the Germans could not win the war, then the Battle of Kharkov led them to think they had not yet lost. From the Battle's results, each side drew vastly different conclusions. The Germans were determined to renew the offensive, to finish the uncompleted victory cut short by the thaw. The Soviets were determined to await the offensive, trap and immobilized the attacker, and then launch a massive counteroffensive of their own.

With over 1000 playing pieces, four maps, two rule books and in depth briefing material including historical review, from the Winter Storm Campaign Series this operational level game is the sequel to Winter Storm: Decision at Stalingrad by Vanguard Games and covers the campaign for Rostov and Kharkov in February-March 1943.

The system features detailed supply rules similar to OCS, weak ZOCs that show the potential of infiltration and the effect of terrain, and a flexible sequence of play to show the principles of mobile warfare.

Game Scale: Game Turn: 2 days Hex: 5 miles / 8 kilometers Units: Battalion to Corps

Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-15

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.