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FitzIt, Gamewright, 2012
Playing on the coffee table
FitzIt, Gamewright, 2012 – box and components
FitzIt, Gamewright, 2012 – back cover

FitzIt (2012)

Players
2–17
Best: 4, 5, 6, 7, 8
Playing time
20–20 min
Age
12+
5.72
Average rating
166
Ratings
1.33/5
Weight
#24725
BGG rank
Outside top 5,000
Designer:Jack Degnan
Publisher:Gamewright
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 2.7, Theme 5
Strategy5.0
Luck5.0
Interaction7.0
Complexity2.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Party Game

Overview

In FitzIt, your success depends on how cleverly you can describe the ordinary—or the absurd. Each player holds a hand of cards, each bearing a descriptive trait like “is edible,” “made of plastic,” or “makes noise.” On your turn, you place one or more cards from your hand into the shared grid—but only if you can name something that fits all the traits in that row or column. Think fast: a rubber duck might fit “floats,” “is yellow,” and “squeaks.” A laptop might work for “has buttons,” “needs electricity,” and “comes in a box.”

The more cards you play on your turn, the more points you score—but the real game is in persuading others that your answer actually fits. Be creative, be confident, and be ready to defend your wackiest connections. The game rewards flexible thinking and playful reasoning, and it's just as fun to come up with the answers as it is to hear what others try to justify.

FitzIt is easy to learn and quick to play, making it a perfect pick for family gatherings, casual game nights, or anyone who loves wordplay and a little friendly debate.

Similar in spirit to: Perpetual Notion, It Fits, Such a Thing?, and JaLink!

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