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Roll to the South Pole, Rio Grande Games, 2012
Back side of game box
Setup
Player boards - five colour, five nation
Begining of the game

Roll to the South Pole (2012)

Players
2–5
Best: 3
Playing time
45–45 min
Age
10+
6.04
Average rating
139
Ratings
1.65/5
Weight
#17107
BGG rank
Outside top 5,000
Designer:Kristian Amundsen Østby, Eilif Svensson, Emil Amundsen
Artist:Paul Laane
Publisher:Rio Grande Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 5, Complexity 3.3, Theme 5
Strategy5.0
Luck10.0
Interaction5.0
Complexity3.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

DiceRacingDice RollingPush Your Luck

Overview

Game description from the publisher:

The year is 1911. The earth holds only one unexplored place for man: the coldest place on earth. You are one of the five legendary arctic explorers racing to be the first to set foot on the South Pole.

By considering the terrain ahead in Roll to the South Pole, players must choose an optimal route and use their dice to take them farther into no-man's land. Will you know when to rest and when to keep pushing your luck? Will your route go straight south or through one of the depots? Can you properly manage your resources, or will you run short at the wrong time?

The race of high risks and careful planning is about to begin. Will you be the first player to the South Pole?

Reimplements:

Amundsen: Kappløpet til Sydpolen (According to the designer, the games share theme and graphics, but differ in game play, with Amundsen being a light game and Roll to the South Pole being a more strategic affair.)

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