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These are the canoes & goddess head I made for the PnP version of the game. The canoes are slightly less than 1" long & the head is 1" high.
My build of the PnP version with custom sculpted fimo bits.
my pnp version
How I build my Tahiti-print&play set, step by step.
Tahiti first printing on display at Game Universe - Menomonee Falls store. Includes the kickstarter bag.

Tahiti (2012)

Players
2–4
Best: 4
Playing time
60–60 min
Age
13+
6.33
Average rating
553
Ratings
1.90/5
Weight
#7547
BGG rank
Outside top 5,000
Designer:David E. Whitcher
Artist:Chuck Whelon
Publisher:Minion Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 3.8, Theme 7
Strategy7.0
Luck5.0
Interaction5.0
Complexity3.8
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

NauticalTransportationExplorationMythologyAction PointsTile PlacementSet CollectionPick-up and DeliverModular BoardGrid Movement

Overview

Your small island is peaceful and prosperous – so prosperous that your tribe has grown beyond its ability to sustain you! Fortunately, being a peaceful people you have chosen not to fight over what little there is. Instead, you set out in your seagoing Wa’a (canoe) to fish and gather crops from the many nearby islands. The fertility goddess Haumea has blessed these islands, and they are rich with fruits, vegetables, and spices. It is a matter of pride to collect the finest harvest for the village. Can you win the race against time and the sea, and prove that you are the best gatherer of all?

In Tahiti the goal is to collect crops (coconuts, taro, bananas, spice) and fish from the surrounding islands to score points with bonuses for making full sets and acquiring the most of their family favorites which are hidden from the other players.

The game starts off with just your home island and its immediate neighboring islands. Players build up the archipelago of fertile islands with the guidance of Haumea for the first part of the game until all islands are in play. Players seed the islands each turn giving them some control over where crops replenish. Once the archipelago is formed, the late season is triggered when crops start becoming scarce, with players occasionally stopping an island from producing altogether. Although the late season may not be as good for crops, fishing becomes easier with bonuses given to the waters around some of the islands. During all this the players travel by Wa’a from island to island using action points to collect the crops they want or can get to before the others take them. As the Wa’a fills, it becomes slower limiting the number of actions they have. There are also treacherous reefs around the islands that require you go around them or risk losing some of the crops aboard your Wa’a. At the end of the year, the one who most efficiently gathers food for their family wins.

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