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Speed Circuit
Speed Circuit
Gotta love racing games
Cars with authentic 1960's paint jobs.
Is it the speed, fatigue, aggression or a Tight corner, I don’t know, but we have contact again.
Speed dials with setup
My hex track. Printed on sticker sheet and mounted on thin cardboard. Big thanks to Sarracenia who made these and gave me the source files!
Le Mans 1971
Speed Circuit
Track layout of hex tiles

Speed Circuit (1971)

Players
2–6
Best: 6, 6+
Playing time
120–120 min
Age
12+
6.90
Average rating
1,222
Ratings
2.06/5
Weight
#3617
BGG rank
Top 5,000
Designer:John B. Reilly (I), Thomas M. Divoll
Publisher:The Avalon Hill Game Co +3 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 5, Complexity 4.1, Theme 5
Strategy5.0
Luck7.0
Interaction5.0
Complexity4.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

RacingSportsAction PointsModular BoardSimultaneous Action SelectionPaper-and-PencilDice RollingGrid Movement

Overview

In Speed Circuit, each player takes control of a Formula 1 racecar zipping around the tracks. Each person then distributes a number of points to Start Speed, Top Speed, Wear and other attributes, five points per lap. Then, each player moves based on their speed, and can adjust their speed, choosing to forfeit a Wear Point, or roll the Chance Die, where a bad roll could cause you to move through, spin out, or even crash out of the race. Whoever gets over the line first wins.

Before the race begins the players prepare their cars by allocating points, so if you want faster acceleration or speed you have to sacrifice start speed or braking or tire wear.

Each turn, the players write their planned speed for the next turn and then move their cars 1 space per 20 mph. Each curve on the track has a speed limit that cannot be exceeded without penalty. If you exceed curve speed, overaccelerate or overdecelerate your car, etc., you pay penalties in tire wear or possible damage to your car or elimination from the race.

The original 3M Sports Games version used speedometer wheels to select speed, used a random card draw to determine the car characteristics and has no random elements.

Expanded by:

Speed Circuit: British Grand Prix Speed Circuit: Detroit Grand Prix Speed Circuit: Grand Prix de Belgique Speed Circuit: Grand Prix de France Speed Circuit: South African Grand Prix Speed Circuit: Accessory Pack 1 Speed Circuit: Accessory Pack 2 Speed Circuit: Accessory Pack 3 Speed Circuit: Accessory Pack 4 Speed Circuit: Tournament Tracks Speed Circuit: Turnier Kurs

Expansions

Speed Circuit: Tournament Tracks
Speed Circuit: Accessory Pack 1
Speed Circuit: Accessory Pack 2
Speed Circuit: Accessory Pack 3
Speed Circuit: Accessory Pack 4
Speed Circuit: Grand Prix de France
Speed Circuit: Grand Prix de Belgique
Speed Circuit: South African Grand Prix
Speed Circuit: British Grand Prix
Speed Circuit: Detroit Grand Prix
Speed Circuit: Turnier Kurs
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