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The Convoy, Wydawnictwo Portal/IELLO, 2012
Massive assault from Convoy card game
Medic from Convoy card game
Kasparov module from Convoy card game
Saboteur from Convoy card game
Move from Convoy card game
Scorn from Convoy card game
Juggernaut from Convoy card game
Move
Sniper from Convoy card game

Neuroshima: Convoy (2012)

Players
2
Best: 2
Playing time
30–40 min
Age
10+
6.62
Average rating
1,133
Ratings
2.59/5
Weight
#4467
BGG rank
Top 5,000
Alternate names:Convoi +3 more
Designer:Ignacy Trzewiczek
Artist:Jakub Jabłoński, Mateusz Bielski, Piotr Foksowicz, Michał Sztuka, Łukasz Lalko, Grzegorz Bobrowski, Karol Dobrowolski
Publisher:Z-Man Games +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 5.2, Theme 6
Strategy5.0
Luck5.0
Interaction7.0
Complexity5.2
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameScience FictionFightingHand ManagementArea MovementTake ThatCard Play Conflict Resolution

Overview

Moloch forces are heading toward New York to raze the city. This will end the resistance of the people and eventually break their defense lines. A swarm of steel-gray machines marches to the east, destroying everything in its path. Day after day, the horizon is decorated with new pillars of smoke. Fire will soon visit the place that used to be called New York.

Unless soldiers from the Outpost army can stop this convoy of machines. The fate of New York is in their hands. Can they destroy all the Moloch machines before they reach the city? Can they slow down the convoy in a series of ambushes and small battles? They have to...

Neuroshima: Convoy, first published as The Convoy, is an asymmetric two-player card game set in the post-apocalyptic world of Neuroshima. One player commands the convoy of powerful robots, and his goal is to reach New York and turn it into ashes. The player has a deck of 35 cards: robots of Moloch (such as the Gauss Cannon, Clown, or Juggernaut), modules to attach to the robots (Network module, Kasparov module), and special cards (such as Push back, or Move). He plays those cards in the cities he passes while moving toward NY, trying to turn human settlements into dust while preparing for the final battle.

The other player commands the Outpost troops, attacking the convoy and trying to slow it down. The Outpost deck also contains 35 cards: soldiers (such as Runner or HG), buildings (such as Bunker or EMP Cannon), and many special cards (Move, Retreat, Medic). The Outpost has to win a few battles, slow down the march of Moloch as much as possible, and prepare to welcome robots in New York City.

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