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Last Battles: East Prussia, 1945
Last Battles: East Prussia, 1945
Bak of the box of CoSi edition.Bilingual English/Deutch
Units 1 front
Units 2 front

Last Battles: East Prussia, 1945 (1994)

Players
2–4
Best: 2
Playing time
300–300 min
Age
12+
5.44
Average rating
36
Ratings
3.67/5
Weight
#27058
BGG rank
Outside top 5,000
Alternate names:Endkampf: Ostpreussen
Designer:David Bolt, Gary Helmer
Publisher:3W (World Wide Wargames) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 7.3, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity7.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice Rolling

Overview

East Prussia has been a battleground for 1,000 years. In January 1945, Soviet forces were poised to bring war home to the Germans. The invasion posed a number of problems for the Soviet high command. The German defenses were organized in depth, and consisted of powerful permanent fortifications, a series of trench lines and anti-tank ditches, artillery emplacements, etc. In addition, the terrain was difficult, laced with lakes, rivers, marshes and canals. The two attacking Soviet fronts mustered between them some 3,800 tanks and assault guns, 25,000 artillery pieces, 3,00 aircraft and 1.2 million assault troops. Opposing them were 780,000 Germans, with 8,200 cannon, 700 to 800 tanks, and about 775 planes. Bolstering the defense were such elite units as the Hermann Goering and Gross Deutschland Divisions. With the Germans fighting on their own soil, and the Soviets determined to deliver the death blow to the Third Reich, the scene was set for what became the most bitter fighting since Stalingrad.(Associated Press)

Originally published in 1983 by People’s Wargames under the title To the Wolf’s Lair (a reference to the Supreme German Headquarters, the Wolfsschanze, located in the forests east of Rastenburg), Last Battles succeeds well in simulating this dramatic campaign. The 3 historical scenarios and 12 “what ifs” (including Rokossovski’s proposed alternative attack from the south) allow players to explore every facet of the operations. Map scale is 5 miles to the hex, and each turn represents one day of real time.

Game Scale:

Turn: 1 day Hex: 5 miles / 8 Km Units: Battalion to Corps

Game Inventory:

One 22 x 34" full color map Two dual-side printed countersheet (300 1/2" counters) One 20-page rulebook Six player aid cards One 10-sided dice

Solitaire Playability: High Complexity Level: Medium-High Players: 2 or more Playing Time: 3-20 hours

(from the back of the box)

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