Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargames
The big picture of Operation Uranus at setup. The Soviet push has begun, but they lose a sudden death victory if the Axis retakes any towns on the east side of the Don/Volga rivers.
The Stalingrad pocket has already formed, early in this game of Operation Uranus.
Countersheet 2 of 2
Stalingrad pocketed! Don't worry about those gaps in the Soviet lines... Soviets still get to move this turn.
Overview of turn 6, Operation Blue. The German foot units in the center were bogged down for several turns, and now must decide whether to drive on Stalingrad or Rostov.

Drive on Stalingrad (Second Edition) (2002)

Players
2–4
Playing time
120–120 min
Age
12+
6.94
Average rating
117
Ratings
2.33/5
Weight
#12797
BGG rank
Outside top 5,000
Alternate names:Drive on Stalingrad: Deluxe Edition
Designer:Ty Bomba
Artist:Masahiro Yamazaki, Joe Youst, Todd Davis
Publisher:Decision Games (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 4.7, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity4.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice RollingVariable Phase Order

Overview

Drive on Stalingrad, is a two-player, low-to-intermediate complexity, strategic-level simulation of Fall Blau (Operation Blue), the German attempt to conquer Stalingrad and the Caucasus area of the southwest Soviet Union in 1942.

The German player is on the offensive, attempting to win by seizing key areas on the map. The Soviet player is primarily on the defensive in the first scenario, but he is also given the chance to run a full-blown counter-offensive in the second, "Operation Uranus," scenario.

Game play of the main scenario encompasses the period that began with the Germans' launching of "Operation Blue," their offensive toward Stalingrad and the Caucasus on 28 June 1942. That scenario ends on 15 September, after 11 weekly game turns. The second scenario starts on 19 November 1942, with the launching of the Soviet "Operation Uranus" counter-offensive, and continues for six weekly turns to the end of December, when historically the German attempt to free their encircled 6th Army at Stalingrad ground to a halt.

Game Scale: Game Turn: 1 week Hex: 16 miles / 26 kilometers Units: Division to Corps

Game Inventory: Two 22 x 34" full color mapsheets Two dual-side printed countersheets (420 1/2" counters) One 24-page Drive on Stalingrad rulebook One 6-sided dice

Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 6-20 hours

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.