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Three Days Of Gettysburg first edition counters 4
“Three Days of Gettysburg: July 1-3, 1863” – Game Design by Richard H. Berg – Great Battles of the American Civil War Series Rodger MacGowan Series Art Director, Cover Design, Counter Art, Logo Design ©1995, 2024

The Three Days of Gettysburg (1995)

Players
2–8
Best: 2, 6, 8
Playing time
420–420 min
Age
12+
7.15
Average rating
66
Ratings
4.15/5
Weight
#15217
BGG rank
Outside top 5,000
Designer:Richard H. Berg
Artist:Rodger B. MacGowan, Rick Barber
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 8.3, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity8.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameAmerican Civil WarPost-NapoleonicHexagon GridSimulationDice RollingGrid Movement

Overview

The Three Days of Gettysburg is a totally new look at the battle, a view that brings players even closer to the action, even more deeply into the decisions that make Gettysburg one of the most playable of all battle games.

The Three Days of Gettysburg is portrayed at a regimental level, and it contains all of the individual unit information you need to fîght the battle: weapon type, individual Cohesion (Morale) Ratings, and a four-level command hierarchy, from brigadiers to Commanding Generais Lee and Meade.

But The Three Days of Gettysburg provides even more: an attention to detail balanced by an elegant, ease of play. The Three Days of Gettysburg may be a monster in size - three spectacular maps and over 1600 beautiful counters - but it sti11 plays like an old, comfortable favorite.

Game Features and Contents:

1680, multi-colored counters. Three full-color 22x34 inch mapsheets A revised Command System, using Maximum Effectiveness to portray the strengths and viscitudes of battlefield command. Seven scenarios, from microcosm one-mappers to the full three-day battle. Brigadiers rated with Action Profiles so that, when on their own, you may never know exactly what they’ll do! Will an aggressive Dick Garnett recklessly charge everyone in sight, seeking to regain his lost honor; will a cautious Stannard sit and watch, or will an unreliable Iverson hit the bottlc instead of the front line? Artillery Barrage, simplified Ammo rules, spécial rules for Green units, and an optional Fatigue Rule that really places an emphasis on careful unit usage. A remarkably simple Shock Table that features Continuous Attack - you can roll up the enemy’s flank in one massive charge.

Time Scale: 20 minutes per turn Map Scale: 125 yards per hex Unit Scale: 50 men per strength point Players: One-to-Six

(from the back of the box)

This is the first game in the Great Battles of the American Civil War Series from GMT.

Using an innovative initiative and activation system the game unfolds across the fields of southern Pennsylvania.

Units are regiments and individual artillery batteries. Several scenarios and the replay of the entire battle will provide hours of game play.

(BGG user's description)

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