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Comparison photo before & after, showing how black pigment can enhance the Angels 20 aircraft models.
Scale comparison: A20, Wings of War, AA:Minis
My current air group.
A touch of thinned white acrylic paint makes the altitude numbers much easier to read.
RAF flight members prepare to rise to the occasion! Hurricanes over Dan Lamb's custom Malta mat made for Angels 20 air game.

Axis & Allies Air Force Miniatures: Angels 20 (2012)

Players
2–6
Best: 2, 4
Playing time
30–30 min
Age
12+
7.13
Average rating
216
Ratings
2.30/5
Weight
#8905
BGG rank
Outside top 5,000
Designer:Richard Baker, Mons Johnson
Artist:Ryan Sansaver
Publisher:Wizards of the Coast +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 4.6, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity4.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameMiniaturesWorld War IIAviation / FlightVariable Player PowersSimulationDice RollingPoint to Point Movement

Overview

"Axis & Allies Air Force Miniatures is a fast, action-packed game of World War II air combat. You take the stick of one or more of history's most famous warplanes, taking on your opponent in wild dogfights. Victory goes to the player who gets the most out of his or her plane... or sometimes, the player who lands the lucky shot."

Design Notes: - a game turn approximates 10-15 seconds - a hex is roughly 500 yards across - six levels of altitude represented - abstracted speed of 100 mph for range 1-2 and non linear steps for range 3-5 - scale approximately 15mm-20mm

Starter Contents: - 6 prepainted miniature planes - all 31 stat cards for this set - 2 battle map sections - Rulebook - counter sheet - 4 six-sided dice

Included Scenarios: - Battle of Britain: Intercept the Interceptors - Battle of Britain: Limited Fuel - Battle of Britian: Schnellbomber - Standard Scenario (for any aicraft) - Bomber Escort Scenario

This is a game of aerial combat with WWII aircraft of various nations fought on a hexagonal map. This set represent aircraft primarily from the early years of the war. Players take turns determining initiative, moving their aircraft, and attacking opponents. Victory is determined player elimination or victory point total comparisons. Optional rules allow for clouds, flak fields, barrage balloons, and even night combat.

The game also comes with a conversion appendix allowing the aircraft to be used with the Axis & Allies Miniatures Land Game.

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