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Monolith box back.
Rune cards. Runes feature Sockets, Keywords, and Effects. These cards are the core element of Monolith and make up the game board.
Skill cards. Played from your hand, these formidable action cards can be used by players to manipulate resources and dice roll results, alter player positioning, and attack opponents.
Score Track. The tiled pathway on which the players' scores are tallied through the gaining of VP and the paying and crossing of toll stones.
Power cards. Even more powerful than Skills, these action cards can be game changing!

Monolith: The Strategy Game (2013)

Players
1–4
Best: 2, 3, 4
Playing time
30–30 min
Age
8+
6.16
Average rating
195
Ratings
2.28/5
Weight
#14737
BGG rank
Outside top 5,000
Designer:Matthew Papa
Artist:Mike Lubbers, Rob Hughes, Rocky Ponce
Publisher:Goblin Army Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 8, Interaction 5, Complexity 4.6, Theme 3
Strategy7.0
Luck8.0
Interaction5.0
Complexity4.6
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyDiceModular BoardDice RollingWorker Placement

Overview

Monolith is a fast-paced, confrontational, and exciting worker placement game that will reward players who make use of thoughtful and creative gameplay strategies. No two games will play the same as changing Fate and Rune cards are introduced to create a variable game board offering phenomenal replayability. Players will be executing exciting combinations and managing valuable resources, all while cautiously engaging other players.

To begin the game, the game board is seeded with five Starting Rune cards, six Rune cards at random, and one randomly-drawn Fate card. Once the first player is determined, they gain the powerful Primus Token and randomly determine the placement of the starting "Round 1" card, while all other players receive one Skill card or one gem.

Players then take turns placing or socketing one die at a time onto a Rune card of their choice, yielding Skill and Power cards, gems or victory points, and they can even attack other players. After all dice have been placed, the cards on the board are resolved in sequential order. As each die is removed, the effect of that placement is resolved. This sequence makes for exciting combinations and rewards strategic play.

All resources of the game are finite, so players need to play carefully in order to avoid wasting placements. The game ends after five rounds or immediately if any player reaches Victory on the Score Track.

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