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DAWN
When SOL come into play, All players (you included) must discard half of their cards in hand (rounded down).
PRESCIENT
Card Breakdown
When PROTECTOR come into play, Take the Advantage card then play an extra turn after this one.
IMPORTANT: these extra turns do not count against the limit of 3 turns authorized once a first player has passed.

When PROTECTOR mute, Choose one card of level

GOSU 2: Tactics (2012)

Players
2–4
Best: 2
Playing time
45–45 min
Age
13+
6.90
Average rating
385
Ratings
2.41/5
Weight
#6791
BGG rank
Outside top 5,000
Designer:Kim Satô
Artist:Bertrand Benoit, Romain Gaschet, Ian Parovel
Publisher:Moonster Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 4.8, Theme 6
Strategy5.0
Luck5.0
Interaction7.0
Complexity4.8
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyTeam-Based GameHand Management

Overview

In a fantasy world dominated by goblins, when the blood moon rises in the sky, a new war begins and new warlords raise their armies.

GOSU 2: Tactics plays like a hybrid of Race for the Galaxy and Magic: The Gathering with each player trying to recruit an army of goblins made up of soldiers, heroes, magicians, and other classes – then swing it into action against the other players. Five clans of goblins are represented on the game cards, with goblins in one of three ranks. To build an army, a player must first recruit level I goblins, then build on those goblins with level II and finally level III. Those higher level goblins can be played only if a lower level goblin is of the same clan, and since goblins of the same clan have similar abilities or powers that mesh well, players tend to specialize in who they recruit to their ranks.

Each turn, a player can play a new goblin, use a goblin's power, draw cards, or pass. Many goblins have special powers that come into play when they're recruited, attacked, removed from play, placed with other goblins, and so on.

Once all players have passed, the player with the most powerful army wins the battle. Players keep cards in hand from one battle to the next, so laying out all your forces at once can leave you with little to do but get hit in later battles. The first player to win three battles wins the game.

While the game play in GOSU2 remains much the same as in GOSU, some changes make it a different game:

The game no longer includes activation tokens, which were used to draw cards or activate a goblin's power. All text has been removed from the cards to make them (and the game as a whole) fully multilingual. Goblin abilities are now based on seven symbols, each with a basic and a MAX version. The game includes a new «link» ability. The goblin clans are structured differently.

Additionally, all cards are "cold foil" printed to make them shiny. Glitzy goblins – whodathunk?

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