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Komodo being played in Auckland May 2013: with it's designer Amanda Milne, Martin Wallace and Luke
Komodo tournament winner Brad Thompson with Schil and Mil at Board Games by the Bay, Auckland July 2012
Two siblings give Komodo a whirl at TableTop Day 2014, Glen Innes Library, Auckland.
A table of participants in the World's First Ever mini-Komodo tournament, Board Games by the Bay, Auckland 2012.
Mil with two of Komodo's newest admirers at BattleCry 2014.

Komodo (2012)

Players
2–4
Best: 2, 3
Playing time
45–45 min
Age
8+
6.42
Average rating
48
Ratings
2.33/5
Weight
#21566
BGG rank
Outside top 5,000
Designer:Julia Schiller, Amanda Milne
Artist:Aaron Barron, Amanda Milne, Sam Turner
Publisher:SchilMil Games, Ltd.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 7, Complexity 4.7, Theme 3
Strategy7.0
Luck5.0
Interaction7.0
Complexity4.7
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

NegotiationTerritory BuildingAnimalsMathTile PlacementModular BoardCooperative GameHand ManagementOpen Drafting

Overview

In the strategic tile-laying game Komodo, players are zoologists attempting to build new habitats for Australasian animals imperilled by an incoming asteroid. Each player holds two animal cards stating the type and amount of terrain needed, five multi-terrain tiles, and wild cards. On a turn, they may lay up to three tiles, place one or both of their animals in free-form contiguous blocks of appropriate terrain, and use all or some of their wild cards. The starter tile has two blocks of each of the four terrain types: forest, grassland, desert and water. The number of blocks of terrain needed by an animal is equivalent to the number of points you can score by placing it. When the tile supply is exhausted, each player takes a final turn, then loses points for any unplaced animals still in hand. The player with the highest score wins.

Komodo can be played competitively in both basic or strategic mode. In the former, wild cards are obtained randomly; in the latter, players can choose their wild cards. Actions permitted by a wild card include: releasing animals to free up their terrain; bartering or stealing terrain tiles; remodeling tiles already placed; and forcing an exchange of animals.

In the cooperative version of Komodo, all 32 animals must be housed and each player must place at least one animal during their turn. The game is played open-handed, and the wild cards hinder the players.

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