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Franco Prussian War (S&T) counter sheet (front)
Prussians getting set to drop the hammer on MacMahon
End of the opening scenario and the end is nigh for the French...Napoleon III just captured and the way open to Paris. To the SE, Strasbourg has already fallen and MacMahon continues to back-pedal towards Belfort.
The Franco-Prussian War
unit types descriptions

The Franco-Prussian War (1992)

Players
2
Best: 2
Playing time
360–600 min
Age
12+
6.70
Average rating
116
Ratings
3.09/5
Weight
#13226
BGG rank
Outside top 5,000
Designer:Joseph Miranda
Artist:Mark Simonitch, Callie Cummins, Christine Lockwood, Joy Cohn
Publisher:Decision Games (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6.2, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargamePost-NapoleonicHexagon GridDice Rolling

Overview

Another game in that series, published in Strategy & Tactics magazine #149, February 1992. Errata was published in S&T #159.

From the introduction : "Franco-Prussian War is a simulation of the Franco-Prussian War of 1870-71. One player assumes the role of the German high command, the other the French. The German objective is to defeat France, thereby unifying the various German states into a single nation. The French player's objective is, initially, to gain glory for the French Empire; failing that, it is to successfully defend France against a German invasion. Franco-Prussian War uses a new system to simulate the nature of 19th century warfare. The game system itself is simple, but it does have some innovative features to represent leadership, staff work, command/control, effects of different weapons, and the ever-shifting sands of morale and politics."

1 turn = 1 week

Other games in the series were Austro-Prussian War (S&T #167); Russo-Turkish War (S&T #154) and Risorgimento (S&T #187).

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