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Outrider: (Not So) Passive Agression (2012)

Players
2–8
Playing time
90–90 min
Age
12+
5.63
Average rating
4
Ratings
0.00/5
Weight
Designer:Gregg Lewis
Publisher:(Web published) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 10, Interaction 5, Complexity 0, Theme 7
Strategy9.0
Luck10.0
Interaction5.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameMiniaturesPrint & PlayVariable Player PowersSimulationDice Rolling

Overview

This expansion will include quite a few additions to the game:

Dropped/Deployed Weapons. Sometimes there's no better way to get away than to put something in your opponent's path, like oil, smoke, caltrops, mines, cinder blocks ... you get the idea - this expansion includes passive and deployed weapons with expanded rules to incorporate them. But that's not all ...

Auxiliary Weapons. Sometimes there's no better way to finish off your enemy than with something explosive, like rockets - This expansion brings with it new goodies that can take the place of your secondary weapon slots. So say goodbye to Mr. peashooter and say hello to Mr. flamethrower.

Contact Weapons. Who said auto-combat wasn't up close and personal? For those who prefer ramming to shooting, this deck will include a wide range of options of Rams, blades, snares ... if it's vaguely pointy, it's in here

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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