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Box Cover Art
Three of the eight component cards. These are collected, sold in sets, and used to build mechanisms (contraptions).
Some friends playing in steampunk garb.
The board and some cards.
Hats are optional.

Mars Needs Mechanics (2013)

Players
2–4
Best: 3, 4
Playing time
45–45 min
Age
10+
5.73
Average rating
392
Ratings
2.00/5
Weight
#16229
BGG rank
Outside top 5,000
Designer:Ben Rosset
Artist:Bryan Fischer
Publisher:Nevermore Games (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 5, Complexity 4, Theme 6
Strategy7.0
Luck4.0
Interaction5.0
Complexity4.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionEconomicSet CollectionCommodity Speculation

Overview

Game description from the publisher:

London, 1873 – The Royal Academy of Space Exploration has announced its intention to launch a mission to Mars by year's end. In its quest to claim, fully explore, and map the great red planet, the Academy is holding recruitment competitions for various positions on the crew. A position central to the crew's mission, the Astronautical Engineer must be resourceful and efficient in his construction of various mechanisms and ship maintenance.

In Mars Needs Mechanics, players represent engineers and tinkerers from all over the Empire who have come to compete for this prodigious opportunity. Starting the game with only 30 cogs (currency), players will utilize unique game mechanisms that emphasize timing to collect sets of components and build steampunk mechanisms aimed at earning even more cogs. At the end of the competition, the engineer with the most cogs will earn his place as Astronautical Engineer on the crew of the H.M.S. Victoria VII.

Expansions

Mars Needs Mechanics: Kickstart
Mars Needs Mechanics: Prototype
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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