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Area 1851 - Back of the box!
Preview of the box cover (Powered by Game Salute)
Plain 'ole Dehydrated Habitat which might explode.
Molecularly hardened spinning wheel, with horse power... that has feathers!
Ancient modifier card from Area 1851

Area 1851 (2015)

Players
2–5
Best: 3, 4
Playing time
60–60 min
Age
14+
6.43
Average rating
155
Ratings
2.29/5
Weight
#13896
BGG rank
Outside top 5,000
Designer:Justin Blaske
Artist:Dann May, Lucas Soriano, Sara Machajewski
Publisher:Game Salute +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 5, Complexity 4.6, Theme 6
Strategy5.0
Luck7.0
Interaction5.0
Complexity4.6
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameScience FictionReal-timeAmerican WestSet CollectionOpen DraftingArea MovementDice Rolling

Overview

In Area 1851, you are one of the area's top five Tinkerers and you're looking to prove your grit to the citizens of this Wild West town.

Each turn, players have to deal with and negotiate random events in the area, then continue the turn under those circumstances, by drawing Tinker cards to fill their hand up to five cards, then rolling dice to determine their resources for that turn. Players then spend those resources to build new Gadgets or augment their existing Gadgets with Modifications. These Gadgets and Modifications can then be Delivered to the townsfolk for Reputation. In addition players can choose to scrap cards from their hand, and pull them out of circulation.

To assist them in their endeavor to build the best contraptions in the land, players utilize three Assistants that are granted one at a time as play progresses; activate the Assistants provides bonuses to the player from various locations around town.

Players also have the opportunity to show their worthiness by picking up new Feat cards during their turn. Completing these Feats provide a nice boost in Reputation during, or even at the end of the game.

Since it's hard to keep all your thoughts in one place as a tinker, players end the turn by passing their hands around the table to a neighbor.

The player that has earned the most Reputation from Delivering Gadgets and accomplishing Feats wins!

Expansions

Area 1851: Promo Cards
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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