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Component and game play visualization.
Enigma, Zoch Verlag, 2014 — box and components (image provided by the publisher)
Designer Touko Tahkokallio playing his design and losing as good designer always should.
Enigma, Zoch Verlag, 2014 (image provided by the publisher)
Back cover (Nordic version)

Enigma (2012)

Players
2–4
Best: 4
Playing time
45–45 min
Age
8+
6.39
Average rating
969
Ratings
2.06/5
Weight
#5509
BGG rank
Outside top 5,000
Alternate names:에니그마
Designer:Touko Tahkokallio
Artist:Victor Boden, Paul Laane
Publisher:Zoch Verlag +5 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 4.1, Theme 4
Strategy7.0
Luck5.0
Interaction5.0
Complexity4.1
Theme4.0

This game's strategy, luck, interaction, complexity and theme.

AdventurePuzzleReal-timeTile PlacementOpen DraftingPattern Recognition

Overview

In Enigma, players are exploring an ancient temple, solving different problems to make their way from room to room.

Problem solving is done simultaneously in four different categories — tangrams, block-stacking, canal-building and balance problems — and those who succeed expand the temple with the problem tile they solved, thus adding a new chain of rooms inside the temple or extending an existing chain of rooms. After placing a tile, a player can occupy a room on that tile with one of his three archeologists as long as no other room of the same color is already occupied in that chain. When the chain is closed — that is, when the chain has no "loose ends" that can be expanded upon — any archeologists in that chain's room return to their players, and players score 1 point for each archeologist they receive. The game ends when somebody reaches 15 points, and the player who has the most points wins.

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