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Danube 20 map - Wagram
WHOOU! The dirty counters come with gunpowder!
A light at the End of the Swamp
Aspern-Essling. Austrian victory on turn 14. Austrians force the French to surrender by inflicting very heavy losses.
Wagram 1809. Mid-day situation 2nd day.

Danube 20: The Battles of Aspern-Essling & Wagram 1809 (2012)

Players
1–2
Best: 2
Playing time
60–60 min
Age
12+
7.41
Average rating
73
Ratings
2.00/5
Weight
#12733
BGG rank
Outside top 5,000
Designer:Kim Meints
Artist:Tim Allen, Christopher Magoun, Richard Starke
Publisher:Victory Point Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 4, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity4.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameNapoleonicHexagon GridDice Rolling

Overview

Napoleonic 20 #17

When the capture of Vienna failed to bring the Austrians to the bargaining table, Napoleon sought more direct means of ending the War of the Fifth Coalition. His first attempt was a nearly impromptu effort to force a crossing of the Danube, then in full spring flood, with the handful of forces that were immediately available. Almost predictably, the resulting battle of Aspern-Essling resulted in a crushing French defeat. Stung by the setback, Napoleon then spent the next month and a half preparing for another assault at the same site, this time concentrating all available troops to ensure his success. In the ensuing battle of Wagram, the second largest engagement of the Napoleonic era, Napoleon managed to defeat the Austrians but failed to achieve the decisive result he'd hoped for, forcing him to acknowledge that his foes were "no longer the enemy of old."

Danube 20 features in a Twin game combo games both the battles of Aspern-Essling and Wagram, allowing players to examine this pair of critical battles fought just across the Danube from Vienna. Featuring low unit density (twenty or fewer pieces) and modest complexity, the game focuses on dramatic, fast-playing turns and creating a strong historical narrative. The use of "story-driven" random event cards and the tracking of army morale provide for operational pauses and the "friction of war" to give players a great feel for the parry-and-thrust of a Napoleonic grand battle as the armies close to bayonet-point to see which will break first!

Game Data:

Complexity: 5 on a 9 scale Solitaire Suitability: 5 on a 9 scale Scale: Each unit is 1 corps, each hex about 1200 meters, and each turn roughly 3.5 daylight hours (8 hours at night).

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