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Impression of Saqqara, a great game with unique mechanics and over 150 wooden components, by Shem Phillips (White Goblin Games, 2012).
Inside joke: game board detail featuring a white goblin (the game's publisher)
Saqqara back cover - WGG edition
Saqqara box cover - wgg edition
Game being played at Essen 2012

Saqqara (2012)

Players
3–5
Best: 4
Playing time
60–60 min
Age
12+
5.27
Average rating
69
Ratings
2.00/5
Weight
#28148
BGG rank
Outside top 5,000
Designer:Shem Phillips
Artist:Matthias Catrein
Publisher:White Goblin Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 10, Complexity 4, Theme 6
Strategy5.0
Luck5.0
Interaction10.0
Complexity4.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

CivilizationBluffingAncientMythologyTradingAuction / BiddingCommodity SpeculationBetting and BluffingOpen Drafting

Overview

Game description from the publisher:

Welcome to Saqqara (Egypt), the date is about 2125 BC, just before the Heracleopolis revolt.

Set in ancient Egypt in a time of chaos and revolts, Saqqara is a game with lots of bluffing, speculation and development for 3-5 players. The players assume the role of monarch in ancient Egypt and attempt to influence the country's government and economy. They send merchants to the market to collect goods to develop their province, recruit workers to build pyramids, and claim fertile land on the banks of the Nile. The player who succeeds in developing his province best by cunningly making use of the privileges of the pyramids and claiming a large area on the banks of the Nile wins the game and becomes Egypt's new leader.

Watch out for beggars, thieves and sneaky bluffing monarchs from other provinces. They want the same as you: power over Egypt.

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