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Very good game from WGG
Nieuw Amsterdam (New York) in 1630 close to the Hudson River
An early flowchart sketch of actions, resources and production that helped me balance the three areas of the game: City, Land and Trade. In particular, this helped me see the need for an "engine-building" element for Trade, just as there was one for the C
Start of a new 5 player game: each player has placed his Trading Post on one of the starting spaces along the Hudson river. The Lanape camp is filled with 5 longhouses (this number depends on the number of players).
A graphic mockup from Josh Cappel of the finished game components.
It appears that Nieuw Amsterdam is a favorite of the Galactic Empire.
The Districts in Nieuw Amsterdam
Playing an early prototype in 2007 with Michael Schmitt of the Spielwiese gaming cafe in Berlin.
Setup is easy: the backside of the Wharf cards shows a distribution table with all the components that a player gets at the start of the game.
A more recent flowchart of the actions and resources in the 3 different areas of the game.

New Amsterdam (2012)

Players
2–5
Best: 4, 5
Playing time
90–90 min
Age
12+
7.01
Average rating
1,381
Ratings
3.22/5
Weight
#2952
BGG rank
Top 5,000
Alternate names:Nieuw Amsterdam +1 more
Designer:Jeffrey D. Allers
Artist:Josh Cappel
Publisher:White Goblin Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 9, Complexity 6.4, Theme 5
Strategy7.0
Luck4.0
Interaction9.0
Complexity6.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

EconomicRenaissanceSet CollectionAuction / BiddingArea Majority / InfluenceTurn Order: AuctionAuction: Once Around

Overview

Nieuw Amsterdam was founded by the Dutch West Indies Company in order to encourage the lucrative beaver pelt trade with the local Native American hunters along the Hudson River. To establish a trading post there, they needed a town and a fort, which was built on the tip of Manhattan Island. To encourage European patrons – that is, settlers of means or noble birth – to populate the colony, they granted them both land and indentured servants. The patrons became the lords of a new feudal system not unlike that seen in Europe.

In Nieuw Amsterdam, players are those patrons, and they bid on action lots in order to build businesses, work land for both food and building materials, compete in elections, ship furs to the Old World, and trade with the Lenape Indians – a process that gets more complicated as players claim more land and push the Lenape camps farther up the Hudson River.

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