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Custom version with miniatures
Board
Custom version with miniatures
Continental army stronghold!
Front Cover
1775: Rebellion - Full board layout, with cards and dice (Origins 2013)
Custom version with miniatures
1775 being played at KublaCon with a printer's production proof.
Custom version with miniatures
The kids and I playing a little 1775.  The little guy was in charge of turn order and my dice.

1775: Rebellion (2013)

Players
2–4
Best: 2, 4
Playing time
60–120 min
Age
10+
7.62
Average rating
4,516
Ratings
2.32/5
Weight
#667
BGG rank
Top 1,000
Alternate names:1775: Der amerikanische Unabhängigkeitskrieg +1 more
Designer:Jeph Stahl, Beau Beckett
Artist:Steve Paschal, Jarek Nocoń
Publisher:ASYNCRON games +3 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 9, Complexity 4.6, Theme 5
Strategy7.0
Luck7.0
Interaction9.0
Complexity4.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameAmerican Revolutionary WarAge of ReasonVariable Player PowersCampaign / Battle Card DrivenTeam-Based GameArea MovementSimulationDice RollingArea Majority / InfluenceCommand CardsDie Icon ResolutionTurn Order: Random

Overview

The Birth of America series continues with The American Revolution.

In 1775: Rebellion, players take the roles of the American Continental Army and Patriots against the British Army and the Loyalists. Each side tries to control the colonies, provinces and territories. They call on the aid of Native Americans, as well as the German Hessians and French Army in order to successfully birth a revolution or quell the rebellion. The four factions each use their own deck of cards to move their units into positions. Battles are resolved quickly with custom dice. If you can control an entire colony, province or territory you raise a flag. When the game ends with the signing of the Treaty of Paris, the side with the most flag markers is the winner.

1775: Rebellion uses the same basic mechanisms as 1812: The Invasion of Canada, but to a different end result. The game is quicker (being 2-4 player) and the intermingling of units at the beginning of the game allows the action to start immediately. There are a few core rules that changed in order to better portray the goals of the war.

The game also comes with an advanced scenario, "The Siege of Quebec". We recommend this for players comfortable with the basic rules.

Winner of BGG "Golden Geek 2013" Award for "Best Wargame."

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