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P.I., Treefrog Games, 2012 – game board (image provided by the publisher)
P.I., Treefrog Games, 2012 (image provided by the publisher)
P.I., Treefrog Games, 2012 – three of the fourteen locations (image provided by the publisher)
P.I., Treefrog Games, 2012 – three of the twelve suspects (image provided by the publisher)
Heavy playtest @LeiriaCon 2012 ...
Some Private Investigation - Martin Wallace @ Spiel 2012 Essen
P.I., Treefrog Games, 2012 – three of the ten crimes (image provided by the publisher)
Polish edition components visualisation.
Punch board of 1st print run. Note one purple counter is missing on this punch board and had to be included as a separate item
P.I Game Overview at the Tree Frog Booth @ Spiel 2012 Essen

P.I. (2012)

Players
2–5
Best: 3
Playing time
45–60 min
Age
13+
6.69
Average rating
2,081
Ratings
2.23/5
Weight
#2973
BGG rank
Top 5,000
Alternate names:07 zgłoś się
Designer:Martin Wallace
Artist:Steve Noon
Publisher:Phalanx Games Polska +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 4.5, Theme 7
Strategy7.0
Luck5.0
Interaction5.0
Complexity4.5
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

DeductionMurder / MysterySpies / Secret AgentsTile PlacementModular BoardOpen DraftingDeduction

Overview

P.I. is a pure deduction game, with players competing in three consecutive mini-games in order to see who's got the best chops in terms of solving their cases.

Each mini-game plays out the same way. To start, you receive in secret one suspect card (out of 12), one crime card (out of 10), and one location card (out of 14); this set of information represents the case that the player to your left must solve. The game board shows fourteen locations arranged so that each location touches a few others; each location has space for a suspect and crime tile. Shuffle the suspect tiles (12, plus two "no suspect") and the crime tiles (10, plus four "no crime"), then place one face up in each location. Each suspect, crime and location is included in a deck of evidence cards, and nine evidence cards are revealed.

On a turn, a player either places an investigator, chooses an evidence card, or attempts to solve her case. When you place an investigator in a location, the player to your right looks at his case cards, then places a disc on this space for each case card he holds that matches the suspect, crime or location in this space. Additionally, he places a cube on this space for each suspect, crime or location that's adjacent to this space.

When you choose an evidence card, the player to your right places a disc on the matching tile if the card matches one of the case cards he holds, places a cube on the matching tile if this tile is adjacent to a tile matching one of the case cards he holds, or places nothing if you've made a wild-eyed guess and the tile isn't adjacent to anything.

To attempt to solve the case, you place a black token on your guesses. If wrong, you're penalized two points and continue play next turn. If right, you receive 7, 5, 3 or 1 points depending on how many others have solved their cases in earlier rounds.

The mini-game ends once everyone has solved their case or only one case remains unsolved. All used investigators are removed from play, then the board and cards are reset for the next mini-case. Each player has only five investigators total, so use them wisely!

Whoever has the most points after three mini-cases wins.

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