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Band of Brothers: Ghost Panzer, English First Edition, Components
Panzer Grenadier meets Ghost Panzer.
First scenario...and first taste of how difficult it is to assault across a street!
Part of the back of the box for Ghost Panzer.
German Panzer Grenadier squad and their SdKfz 251 armoured half-track in Russia, 1942.
Zhukov's First Strike: Near Klin, Russia, 6 December 1941. Play-test map for a Print and Play scenario.
Clipped, sorted, and ready.
Box cover
Some of the German Vehicles in the game.
I was about to pitch my playtest kit now that I have the real thing, but I thought I would share a picture with you before I did.

Band of Brothers: Ghost Panzer (2013)

Players
2
Best: 2
Playing time
90–90 min
Age
8+
7.90
Average rating
457
Ratings
2.73/5
Weight
#4191
BGG rank
Top 5,000
Designer:Jim Krohn
Artist:Brandon Pennington, Dan Safee, Christopher Ono, Michael Evans (II)
Publisher:Worthington Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5.5, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIModular BoardHexagon GridSimulationDice RollingLine of Sight

Overview

Band of Brothers: Ghost Panzer is a fast playing game of squad level combat in WWII. It covers the exploits of the German 11th Panzer Division in Russia from 1941 to 1944. The rules are very simple (no combat charts are needed) with very few exceptions to remember and yet the game is meant to be all encompassing and will include infantry, tanks, and artillery.

Based on years of research, the game system uses a unique suppression mechanic. There are no longer two unique states for a unit, but varying degrees of suppression. This allows suppression to accumulate from multiple fire sources and means that the unit will not take a morale check until it is asked to do something. You will never know for sure how your units will respond until they are needed.

Although casualties can be caused by artillery and heavy weapons (which makes them prime battlefield targets), squads will never cause significant casualties shooting at range at dug in, first line troops. Their goal is to fire and maneuver. Sections of the enemy force must be pinned down and eliminated from up close. The system itself forces this realistic play. In a similar fashion, the system rewards you for spreading your troops out and other realistic game play.

Another unique feature of the game is its use of Proficiency and Casualty ratings to differentiate squads in areas besides just morale.

Ghost Panzer is a STAND ALONE GAME, but is also the second in a series.

Band of Brothers: Screaming Eagles was the first in the series and followed the U.S. 101st Airborne Division.

Other games under research are "The Old Breed" (the US 1st Marine Division) and a module that follows Commonwealth forces.

Other Key Links:

Designing a Division

Expansions

Band of Brothers: Texas Arrows
Band of Brothers: Battle Manual
Band of Brothers: Battle Pack 1
Band of Brothers: Design Your Own Scenario
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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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