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caesar war
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Turn 3 - After Caesar captured Avaricum, and was about to capture Alesia to win the game, Vercingetorix appeared. The large Belgae and Celtae assembly outnumbers the Romans.
Romans

Caesar's War: The Conquest of Gaul, 58-52 BC (2012)

Players
2
Best: 2
Playing time
30–30 min
Age
0+
6.44
Average rating
118
Ratings
1.47/5
Weight
#14204
BGG rank
Outside top 5,000
Designer:Joseph Miranda
Artist:Joe Youst, Eric R. Harvey
Publisher:Decision Games (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 2.9, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity2.9
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameAncientPoint to Point Movement

Overview

From DecisionGames.com:

The Conquest of Gaul, 58-52 BC

March with Julius Caesar and his legions in the conquest of Gaul, 58-52 BC. This is a two player game. One commands the Romans, the other the Gauls as well as allied Brittanic and Germanic tribes. The game pieces include: legions, auxiliaries, fleets and tribal war bands. The map stretches from the Roman frontier across the three parts of Gaul to the Rhine, as well as across the Northern Sea into Britannia.

In Caesar’s War each player has a unique deck of Campaign Cards. They generate recruits for the armies, movement abilities, special combat bonuses and historic events. Some of the Roman cards include: Legions on the March, Unrest in the Ranks, and British Campaign. Some of the Gallic cards include: Helvetian Migration, German Invasion, and Uprising of Gallic Tribes.

Combat is resolved using a quasi-tactical procedure. Each side has unique advantages, with Roman discipline pitted against Gallic ferocity. There are special rules for camps, sieges, morale, and great leaders such as Vercingetorix and Caesar himself. Having the right commander at the right battle can mean the difference between laurels and disaster.

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