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End game. Red/green win.
Kaijudo is CCG for children. (my 5 year old son)
Kaijudo card back
Logo for Kaijudo
Cards

Kaijudo (2012)

Players
2
Best: 2
Playing time
20–20 min
Age
8+
6.12
Average rating
104
Ratings
1.67/5
Weight
#20931
BGG rank
Outside top 5,000
Designer:Mike Elliott, Ryan Miller, Mark Rosewater, Andrew Finch, Tyler Bielman, Bill McQuillan, James Hata, Tom LaPille, Mons Johnson
Artist:Jesper Ejsing, Wayne Reynolds, Matt Dixon, Steve Prescott, Chris Seaman, Eva Widermann, Nottsuo, Sansyu, Masaki Hirooka, Ittoku, Tsutomu Kawade, Hideaki Takamura, Hiroshi Tanigawa, Okera, Syuichi Obata, Dai, D-Suzuki, Dustmoss, Akira Hamada, Soushi Hirose, Masateru Ikeda, Hikaru Ikusa, Daisuke Izuka, Jason, Youichi Kai, Eiji Kaneda, Katsuya, Atsushi Kawasaki, Hisanobu Kometani, Kou1, Miho Midorikawa, Norikatsu Miyoshi, Hisashi Momose, Yusaku Nakaaki, Tomofumi Ogasawara, Nakoi Saito, Seki, Akifumi Yamamoto, Ryoya Yuki, Takesi Kuno, Yoshio Sugiura, Taro Yamazaki, Katsuhiko Kojoh, Ken Sugawara, Yoko Tsukamoto, Asai Genji, Iron Pot, Tsuu, Mikumo, Haccan, Toshiaki Takayama, Miya, Nakagawa, Yarunoca, ZENTOYO, Ryosuke Nishiyama, Hirokoria, Mikio Masuda, Yocky, Hiroyuki Tadokoro, Keita Hattori, Ozica, Hippo, Somen, Kairi Shoyama, Towa
Publisher:Wizards of the Coast
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 3.3, Theme 7
Strategy5.0
Luck5.0
Interaction5.0
Complexity3.3
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyScience FictionCollectible ComponentsFightingMovies / TV / Radio themeHand Management

Overview

This is a reincarnation of TCG "Duel Masters" with some minor changes in rules. Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.

The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences: 1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw". 2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.

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