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futuRisiKo!
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futuRisiKo! (1992)

Players
3–6
Best: 4, 5, 6
Playing time
180–180 min
Age
10+
5.63
Average rating
322
Ratings
1.96/5
Weight
#24371
BGG rank
Outside top 5,000
Alternate names:Conquest
Designer:Spartaco Albertarelli
Publisher:Editrice Giochi
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 6, Interaction 5, Complexity 3.9, Theme 5
Strategy7.0
Luck6.0
Interaction5.0
Complexity3.9
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameModern WarfareHand ManagementArea MovementDice Rolling

Overview

In this game by Editrice Giochi, players use cards to build up armies with production points. The actual gameplay is similar to Risk, with players taking it in turns to produce units, move them and then perform combat by rolling dice. The twist, and the major way in which it differs from Risk, is in the different unit types. Land, Sea and Air forces may all be built, with differing movement and combat abilities. For example, air units move further and determine first firer in combat, but cost more to build. In short, I would describe this game as "Risk with attitude", and is definitely preferable to normal risk. It is less luck-based, due to special dice used for combat.

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