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First Look at MONUMENTS Expansion EWIGER RUHM - Essen 2012
A look on the marker of player "RED"
2012 Monuments Expansion
Victory points for helmets: 6 for red, 3 for green; Scrolls: 6 for green, 3 for red; Ships: 6 for yellow, 1 for red (can not be seen); Monument size: 6 for yellow, 3 for red
Same situation as on the other picture, but on the downloadable playing map; green did a nice job on building Libraries (Scrolls) :-); the red helmet beats the green one, because it was placed to "7" first.

Monuments: Ewiger Ruhm (2012)

Players
2–4
Playing time
0–0 min
Age
0+
7.09
Average rating
7
Ratings
1.00/5
Weight
Designer:Stefan Risthaus
Publisher:ABACUSSPIELE +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 9, Complexity 2, Theme 5
Strategy5.0
Luck5.0
Interaction9.0
Complexity2.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NegotiationExpansion for Base-gameAncient

Overview

Monuments: Ewiger Ruhm ("Eternal Glory"), a promotional item given away at Spiel 2012, consists of a short scoretrack counting from 1-14, and four tokens in each color, with a set of tokens showing a helment, a ship, a scroll, and a monument. Whenever a player builds or expands a monument, he uses these tokens to track the highest levels of his holdings in these four categories. If, for example, his first monument is of five cards with three ships and two helments, he'd place the monument token on five, the ship token on three, and the helmet token on two. The scoretrack always reflects the highest value you have reached ever in a game, so your token does not go down when your monuments degenerate.

In each category the player with the highest token gets additional victory points at the end of the game. In case of a tie the one is better, who has reached the highest level first. The runner-up gets a smaller reward.

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