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The game is good but the cards look awful.  Here is my re-theme of the game- Blood Bound.
Game Contents
Blood Bound, Fantasy Flight Games, 2017 — front cover (image provided by the publisher)
Blood Bound, Fantasy Flight Games, 2013 (image provided by the publisher)
Rethemed deck using artwork by Dave McKean.
Courtesan Card that I re-themed for my personal deck using artwork by Dan Verkys.
On display, German version, Nürnberg 2014
Cards, tokens and rank overview, German version, Nürnberg 2014
Re-themed Berserker card using artwork by Dave McKean. Card includes bleed.
Custom version

Blood Bound (2013)

Players
6–12
Best: 8, 10, 12
Playing time
30–30 min
Age
14+
6.57
Average rating
1,779
Ratings
1.62/5
Weight
#3670
BGG rank
Top 5,000
Alternate names:Lazos de Sangre +6 more
Designer:Kalle Krenzer
Artist:Marina Fahrenbach
Publisher:Fantasy Flight Games +6 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 10, Complexity 3.2, Theme 9
Strategy5.0
Luck5.0
Interaction10.0
Complexity3.2
Theme9.0

This game's strategy, luck, interaction, complexity and theme.

FantasyBluffingHorrorNegotiationParty GameDeductionVariable Player PowersTeam-Based GameRole Playing

Overview

In Blood Bound, a deduction game played in 15-30 minutes, players assume the roles of members of two clans – the brutal, animalistic warriors of the Clan of the Beast and the graceful, deadly members of the Clan of the Rose – and (with an odd number of players) the human inquisition. Disguised by a secret identity, they try to kidnap the Elder of the opposing clan or give their lives for the benefit of their own Elder. Malicious attacks, aimed indiscretions, and assistance from others will slowly uncover the truth: Who fights for whom? And who is the Elder?

At the start of the game, each player knows three things:

Who they are and to which clan they belong That a few other players are allies, while everyone else is the enemy of both themselves and their clan The clan to which one of their neighbors belongs – although some characters can lie about their clan identity

Now the players have to figure out who the Elder of the opposing team is (if there is one) and capture him. To do this, players need to attack, negotiate and deduce, with an attacked player being required to reveal information, such as his rank or clan affiliation. Each player has an ability unique to his character, and this ability can be used only at the moment that he reveals his rank. The Assassin forces players to suffer wounds, for example, while the Guardian protects a player of the character's choice.

In the end, if you capture your rival clan's Elder, you win – but if you capture the wrong vampire, you've fallen into the enemy's trap and lose the game.

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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