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The five foil cards from the Pharaoman starter
Megaman NT Warrior Trading Card Game
Grand Prix rulebook front
The five foil cards from the Protoman starter
Grand Prix expansion Starter Deck contents

Megaman NT Warrior Trading Card Game (2004)

Players
2
Best: 2
Playing time
30–30 min
Age
8+
6.05
Average rating
46
Ratings
1.50/5
Weight
#25208
BGG rank
Outside top 5,000
Designer:Mike Reynolds, Kendrick Summers, Joe Alread, Tim Ellington
Publisher:Decipher
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 3, Theme 6
Strategy5.0
Luck5.0
Interaction5.0
Complexity3.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameScience FictionCollectible ComponentsVideo Game ThemeVariable Player PowersHand ManagementVariable Phase Order

Overview

Trading card game based on the Megaman network video games. Players each use customized decks and dual with a single chosen NetNavi, who has a small range of personal abilities. Decks are often built in direct regard to those abilities, and consist of 59 cards, plus your NetNavi. Players take turns through different phases of the game powering up, playing and spending resource cards, playing events and battlechips, blasting and taking damage. Damage is dealt by discarding cards from your deck, rather than applying damage counters or other methods. The first player to draw the last card in their deck loses.

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