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Norway 1940 expansion pack contents. Ziplock bag not shown,
The Weserubung scenario in play test at CSW Expo 2014. Taken just before the German invasion of Trondheim was successfully repelled!
Weserubung forces from the Allies side. Note the 1940 Norway play test counters.
Scan/collage of marketing materials for the game.
Sneak ppek at the German OOB during the Weserubung post-mortem.

Norway, 1940: A PQ-17 Expansion (2022)

Players
2
Best: 2, 2+
Playing time
210–210 min
Age
14+
8.10
Average rating
24
Ratings
4.00/5
Weight
Designer:Chris Janiec
Artist:Rodger B. MacGowan
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 9, Interaction 5, Complexity 8, Theme 5
Strategy9.0
Luck9.0
Interaction5.0
Complexity8.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargameExpansion for Base-gameWorld War IIAviation / FlightSecret Unit DeploymentHexagon GridOpen DraftingSimulationDice RollingGrid MovementScenario / Mission / Campaign GameMinimap ResolutionMovement Points

Overview

It is Spring 1940, and both the British and the Germans have plans to invade neutral Norway. The British still have the French on their side, while the German Kriegsmarine will never be larger. Who will strike first?

Norway 1940 is a ziplock expansion for PQ-17 that adds all the British, French, Polish, and German naval and air units needed to re-fight this tense air-naval battle, including such seldom-seen ships and aircraft as the repair ship HMS Vindictive, German Type II U-boats, Blackburn Skuas and Rocs, and early Ju88 heavy fighters. Special rules reflect the unique conditions of the campaign, such as Scandinavian neutrality, Norwegian coastal defenses, faulty German torpedoes, shore bombardments, and Allied establishment of a forward naval base (historically in the Lofotens). And just as in the parent game, secretly determined special conditions offer new opportunities and threats to both sides. Will the British pre-empt the German invasion? Will the Germans attempt to break out into the Atlantic with their heavy ships? Will the Allies elect to stay in Narvik instead of evacuating with the fall of France imminent? Or will the Germans make a daring attempt to seize Iceland before the Allies can occupy it in force?

Norway 1940 includes three operational scenarios highlighting key periods of the campaign. Operation WESERÜBUNG covers early April 1940, with both sides attempting to land ground forces in neutral Norway. Operation SICKLE covers the second half of the month, as the Allies counter-attack after the successful German invasion. And Operation JUNO depicts the end of the campaign in early June, when the Germans attempt to interfere with the Allied offensive on Narvik, unaware that the Allies have already decided to evacuate (or have they?). Plus a 1940 Campaign scenario allows players to refight the entire 10-week campaign, including a semi-abstract system for ground operations that will ultimately decide victory in the game.

Components:

115 1" square counters 140 1/2" square markers 26 circular counters in 3 sizes Two 8-1/2 x 11" Player Aid Cards One 8-1/2 x 11" Campaign Display Two 8-1/2 x 5-1/2" Port Displays 2nd Edition PQ-17 Rules booklet Play booklet

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