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VC defend Supply Cache while US calls in fire support--including Arc Light strike!
For some reason, at this point, I got "Ride of the Valkyries" in my head.
Forty minutes later and my Viet Cong are running from US forces like a bunch of stupid-hat-wearing Communist dicks.
Two S&T Vietnam magazine games side by side for comparison--Snoopy's Nose on left;Sealords on right.
Iron Triangle scenario at the end of Turn Two.  The Viet Cong are well dug in, but no match for the tanks of the US.

Vietnam Battles: Snoopy's Nose & Iron Triangle (2013)

Players
1–3
Best: 2
Playing time
120–120 min
Age
0+
7.25
Average rating
50
Ratings
2.70/5
Weight
#16482
BGG rank
Outside top 5,000
Alternate names:Vietnam Battles: Iron Triangle & Snoopy's Nose
Designer:Eric R. Harvey
Artist:Joe Youst, Eric R. Harvey
Publisher:Decision Games (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5.4, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameModern WarfareVietnam WarHexagon GridSimulationDice Rolling

Overview

For some time, there had been reports that a large area of dense jungle northwest of Saigon was a staging base for the Viet Cong. Ideally situated near Cambodia, a nexus point of the Ho Chi Minh Trail, and proximal to the capital city of Saigon itself, the area that became known as the “Iron Triangle” allowed the Viet Cong to conduct well-organized and well-supplied operations into the very heart of South Vietnam. In the meantime, a hundred miles to the south, a US riverine force, comprised primarily of the newly-arrived 9th Infantry Division, began to penetrate into the hinterland of the Mekong Delta, and even into the overgrown rivulets where only ‘Charlie’ had ever operated before.

In the first in the Vietnam Battles series, two games are included, Iron Triangle and Snoopy’s Nose (named after a distinctive curve in one of the distributaries leading to the Mekong River). Both games utilize the very popular Fire & Movement combat system, and is easy to play. Units in the game are typically companies and some battalions and occasional brigade equivalents. The full spectrum of the war in Vietnam in 1967 is featured with everything from riverine craft to helicopters. Each hex represents about a half mile, and each game turn represents from about a half a day to several days of operations. The game includes one map (22x34”) and 200 counters.

(from the editor's website)

Published with Modern War #7, Sep-Oct 2013

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