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Companion image to #372234, but with cards in correct order (note the continuous background image)
Caesar & Cleopatra
The Roman Influence Cards (Note that the background forms one picture)
best card game 1998 (fairplay) and 'Spiel des Jahres' nominee, German edition by Kosmos
The ONLY clear English cover available for the game. To be used as the main picture!
The 3 Censors (better cropped picture that shows the matching background)
Cleopatra
The 3 Praetors (better cropped picture that shows the matching background)
The five quaestors (better cropped picture that shows matching background)
Front cover of the 2010 Kosmos edition in a metal tin

Caesar & Cleopatra (1997)

Players
2
Best: 2
Playing time
60–60 min
Age
10+
6.40
Average rating
4,857
Ratings
1.91/5
Weight
#2756
BGG rank
Top 5,000
Alternate names:Caesar a Kleopatra +5 more
Designer:Wolfgang Lüdtke
Artist:Franz Vohwinkel, Fiore GmbH
Publisher:Rio Grande Games +8 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 6, Interaction 9, Complexity 3.8, Theme 5
Strategy5.0
Luck6.0
Interaction9.0
Complexity3.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameBluffingAncientSet CollectionSecret Unit DeploymentHand ManagementArea Majority / InfluenceEnd Game BonusesVariable Set-up

Overview

Caesar and Cleopatra is a card laying game where players assume the roles of these two great leaders. Caesar wants Rome to invade Egypt while Cleopatra wants it to remain independent and both try to influence Roman officials to support their cause.

Players take turns and send their agents, i.e. play numbered cards from 1 to 5 to influence one group of Roman officials, Aedils, Quaestors, Senators, Pretorians and Censors. They can send fewer agents face-down or more agents face-up. Additionally they can play action cards like Assassins that take out opposing agents or scouts that reveal face-down agents. Players can decide if they want to refill their hand from the agent deck or the action card deck but once one of the decks is empty they don't have access to any more of these cards.

After each players turn, a card from the voting stack is revealed and the group of officials that is indicated on the card casts their vote. The player who has the most influence points next to that group wins one official from that group to his cause and then removes his strongest agent from that stack.

The game ends when all the officials have picked a side and the player who has influenced most of them wins the game, with bonus points for the majority in each group and some simple hidden objectives.

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