Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargames
my own
Map D combined with maps of Fall Blau
14 Panzer Corp crosses the Don upstream of Kalach-na-Donu, pushes on for Stalingrad (marked with the yellow cube) in the "To the Gates of Stalingrad" scenario.
The Nal'chik-Ordzhonikidze Operation (Six Turns/Avg Time 90 min)- Covers the attempt by the III PzKorps to take Ordzhonikidze from 25 October to 9 November 1942. Germans must take two towns; one very easy, one very hard.
Fall Blau campaign - starting positions

Fall Blau: Army Group South, June to December 1942 (2016)

Players
1–6
Best: 2, 4
Playing time
30–420 min
Age
0+
7.96
Average rating
115
Ratings
2.92/5
Weight
#9867
BGG rank
Outside top 5,000
Designer:Greg Blanchett
Artist:Knut Grünitz
Publisher:Compass Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5.8, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice RollingZone of Control

Overview

Fall Blau: Army Group South, June-December 1942, is a simulation depicting the 1942 campaigns of Army Group South to take the Caucasus and Stalingrad using a modified version of the classic Operation Typhoon / Victory in the West system. This involves a chit pull for strong units to determine strength upon entering combat. The basic turn sequence is classic IGO-UGO which consists of movement and combat, with possible attacks for mechanized units during movement. Planes are simplified through the use of Air Points. The Axis player is limited by supply limitations with a support system that easily restricts him from having the strength to attack everywhere at once!

Each scenario breaks battles off into smaller pieces for shorter playtime. Basic units are divisions, with Soviet corps, brigades, and tank battalions, as needed. Order of Battle from various sources, largely from the works of David Glantz, and fine tuned to give a reasonably accurate flow to the campaign.

Five maps run from Kursk in the north to towards Baku in the south across the diagonal. A sixth map is included for playing three of the smaller scenarios with larger hexes. There are a few extra German divisions available as options. The Eleventh Armee can be kept from going to Leningrad and sent to help capture the oilfields as an option. Free setup options are available and automatic victory goals based on Hitler's whim.

Game Scale: Game Turn: 3 days Hex: 6.5 miles / 10 kilometers Units: Battalion to Division

Game Inventory: Three 22 x 34" full color mapsheets Two 21 x 24" full color mapsheets One 10 x 21" full color mapsheet Four dual-side printed countersheets (980-1/2" counters) One 32-page Fall Blau rulebook Six single-side (9"x11") Player Aid Cards Six dual-side (9"x11") Player Aid Cards Three dual-side (11"x17") Player Aid Cards One 10-sided die

Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 1-50 Hours

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.