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Kickstarter copy of the expansion in retail packaging.
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The Duke: Robin Hood Expansion (2013)

Players
2
Playing time
30–30 min
Age
13+
7.42
Average rating
98
Ratings
2.33/5
Weight
Designer:Stephen McLaughlin, Jeremy Holcomb
Artist:Matt Heerdt
Publisher:Catalyst Game Labs
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 5, Interaction 5, Complexity 4.7, Theme 1
Strategy9.0
Luck5.0
Interaction5.0
Complexity4.7
Theme1.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyMedievalExpansion for Base-gameNovel-basedTile PlacementVariable Player PowersGrid Movement

Overview

This expansion to the The Duke core game, adds a little literary flair, while also changing the winning conditions of the game. However, with this expansion the actual Duke tiles are replaced by the opposing characters of Robin Hood and Prince John. It introduces seven characters taken from the Robin Hood literary universe.

1. Robin Hood 2. Little John 3. Maid Marion 4. Friar Tuck 5. Prince John 6. Sheriff 7. Sir Guy

This expansion does make some modifications to the starting tile set, including the creation of asymmetrical opposing forces. It also provides one alternate playing scenario for the game using the expansion tiles.

When using The Duke: Robin Hood Expansion you replace the following tiles in the core game:

Robin Hood = Light Stained Duke Little John = Light Stained Assassin Maid Marion = Light Stained Ranger Friar Tuck = Light Stained Pikeman Prince John = Dark Stained Duke Sheriff = Dark Stained Champion Sir Guy = Dark Stained Duchess

The rulebook for this expansion provides one alternate playing scenario to incorporate these tiles into the game. This alternate playing scenario changes the winning conditions of the game.

1. To win the Prince John player must capture Robin Hood.

2. To win the Robin Hood player must capture Prince John, The Sheriff, and Sir Guy, assuming all of them are in play. Otherwise the Robin Hood player must capture any and all of those that are in play, which may end up only being starting tile of Prince John.

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