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New design of the 2R1B-- Using passport design with 2 pages; one is using to reveal the color only; another page illustrates the real identity and text description.
This is my set. The cards are printed on thicker, semi-glossy paper. The sleeves are FFG sleves (standard size). The sleeves have red backs. I did need to shrink the cards just a little to make them fit into the sleeves.
My custom deck, built from CC-licensed vectors because I was not happy with the art in the free print-and-play. You can see printerstudio's linen finish on the cards to the right.
Basic roles - custom set (using sleeved red/blue backed playing cards)
The basic cards
New cover for Two Rooms and a Boom
I customized the cards with some vector images found online.
Basic Starter Card Prototypes
2R1B Red Team card
Homebrew Set using playing card backs

Two Rooms and a Boom (2013)

Players
6–30
Best: 10, 14, 16, 17, 18, 20, 22
Playing time
7–20 min
Age
8+
6.98
Average rating
6,360
Ratings
1.48/5
Weight
#1227
BGG rank
Top 5,000
Alternate names:两室一弹
Designer:Alan Gerding, Sean McCoy
Artist:Sean McCoy
Publisher:IELLO +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 10, Complexity 3, Theme 6
Strategy5.0
Luck5.0
Interaction10.0
Complexity3.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameBluffingNegotiationParty GameReal-timeDeductionSpies / Secret AgentsPrint & PlayVariable Player PowersVotingTeam-Based GameActingReal-TimeElapsed Real Time EndingHidden Roles

Overview

In Two Rooms and a Boom – a social deduction/hidden role party game for six or more players – there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). The game consists of five timed rounds. At the end of each round, some players will be swapped into opposing rooms. If the Red Team's Bomber is in the same room as the President at the end of the game, then the Red Team wins; otherwise the Blue Team wins. Lying encouraged.

Expansions

Two Rooms and a Boom: Necroboomicon Expansion Pack
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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