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Almost all the OCS maps on the East Front.
Case Blue + GB 2
Operation Mars under way
MonsterCon 2005

Guderian's Blitzkrieg II (2001)

Players
1–6
Best: 2, 4, 5, 6
Playing time
4500–4500 min
Age
12+
8.14
Average rating
323
Ratings
4.35/5
Weight
#5231
BGG rank
Outside top 5,000
Designer:Dean Essig
Artist:Dean Essig, Nicolás Eskubi, Jeff Hill (II)
Publisher:Multi-Man Publishing +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 8.7, Theme 5
Strategy7.0
Luck9.0
Interaction5.0
Complexity8.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice RollingVariable Set-up

Overview

Guderian's Blitzkrieg II: Depicts the German drive to capture Moscow in the fall of 1941 (Operation Typhoon) and the first Russian Winter Counteroffensive.

Army Group Center during the swing period of WW2 in the East. This game covers the action from its popular predecessor Guderian's Blitzkrieg (1992), which led the way in Operational Combat System, and adds all the action from Lake Ilmen south to Voronezh from Oct. 41 and the last drives of Barbarossa until the Spring of 1943 and the preparations for Kursk.

Not only does this game cover all the action in Army Group Center, it does this during the critical period of the war while the Russians are perfecting their operational craft.

Additionally, players can try for Moscow in 1942 instead of going south to Stalingrad! They can do this either by a full-scale offensive or by using the actual German deception plan as in the real orders for 1942's Summer Campaign.

Multiple scenarios allow players to explore this widely overlooked portion of the Eastern Front, to include Operation Mars. Game Scale:

Game Turn: Half-week Hex: 5 miles / 8 Km Units: Battalion to Army

2011 Edition Game Inventory:

Three 22 x 34" maps (Maps A, B & C) Four 14 x 22" maps (Maps D, E, F & 'Moscow Blow Up) Ten dual-side printed countersheets (2,800 1/2" counters) One 48-page OCS rules booklet One 24-page game specific rules booklet One 96-page scenario booklet One 24-page German Booklet One 24-page Russian Booklet Two 4-page Charts & Tables Player Aid Folders Two 6-sided dice

2001 Edition Game Inventory (from rulebook):

1x OCS Series Rulebook (v3.0) 1x Game Specific Rulebook 2x OCS Charts & Tables booklets 2x Dice (one red, one white) 3x 22x34” Maps 4x 22x14” Maps (includes Moscow Blowup) 2x 6.5x11” Player Aids (one Russian, one German) 2x 6.5x11” Player Aids (two identical common sheets) 10x 280-counter countersheets 1x 140-counter countersheet

(from the box)

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