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Anima Tactics: Kudoi Card, English.

Anima Tactics: Kudoi (2009)

Players
2–0
Playing time
60–60 min
Age
12+
8.00
Average rating
1
Ratings
3.00/5
Weight
Publisher:Cipher Studios
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 5, Complexity 6, Theme 7
Strategy5.0
Luck9.0
Interaction5.0
Complexity6.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyFightingMiniaturesAction PointsDice Rolling

Overview

Publisher Blurb:

Wacky and unstoppable, even by the standards of his race, the young Daimah Kudoi is one of the newest members of Samael. He traveled from the east to protect the Aoi Inukai, but in the Old World he has found much more than he expected. An endless adventure that will put his skills to the test! Miniatures are supplied unpainted and assembly may be required.

Light Samael Warrior/Prowler — Lv. 40

Innate Abilities: Open Movement. Acrobat: Kudoi gets +2 to his Escape rolls. oooo — Flying Crane (Ki, Charge) This attack gets +1 Attack / +1 Damage for each 4 inches between Kudoi and the target when he begins moving for this Charge. oooo — Court Mantis (Ki, Attack) +8 Attack. ooo — Howling Wolf (Ki, Ranged Attack) Distance (16 inches). +4 Attack / +4 Damage. This attack gets -1 Attack / -1 Damage for each 4 inches between Kudoi and his target.

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