Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargames
A game in progress at Essen 2015
essen 15
Rulebook cover.
Essen 15
Alpha Rulebook Cover

Beyond the Gates of Antares (2015)

Players
2–6
Best: 2, 4, 6
Playing time
90–180 min
Age
0+
7.85
Average rating
71
Ratings
3.00/5
Weight
#13327
BGG rank
Outside top 5,000
Designer:Rick Priestley
Publisher:Warlord Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 6, Theme 6
Strategy7.0
Luck9.0
Interaction5.0
Complexity6.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameMiniaturesBookAction PointsVariable Player PowersChit-Pull SystemSimulationDice RollingVariable Phase OrderScenario / Mission / Campaign GameMeasurement MovementLine of Sight

Overview

Beyond the Gates of Antares invites us to a time when mankind has evolved into new and diverse species: the strangely powerful NuHumans, masters of the Panhuman Concord; the ape-like Pansimians, the greatest warriors in the whole Galactic Spill; and feral Revers primitive Humans driven by a irrepressible lust for adventure and danger. It is a universe where technology and humanity intermix indistinguishably, where human knowledge and endeavour has long since been supplanted by integrated machine intelligence IMTel. Where humans go their technology goes also, protectors, workers, and fighting machines in the form of WarDrones armed with deadly weapons and shielded by energy fields a thousand times more resilient than steel.

Beyond the Gates of Antares is a wargame designed anew for the twenty-first century – a fresh look at the raw mechanics of tabletop wargaming featuring a fluid combat status system and interleaved turn sequence that facilitates continuous play for both sides. Rival forces act and react in a series of triggered actions that quickly draw both sides into simultaneous fire fights and close quarter fighting. The mechanics are designed to enable rapid progress using forces of around fifty or so models a side, including futuristic fighting machines, vehicles and point-defence weaponry as well as human troopers – the game is infinitely scalable to facilitate battles as large as can possibly be imagined and is detailed enough to facilitate skirmish gameplay, too.

Game Features

Fluid Combat Status – units act and react according to their combat status. Real-time Dynamic Gaming Universe – build and benefit from the evolution of the game background as you play. Backer Development Program – backers can participate in the development and creation of the game rules, universe and campaigns. Decimal Mechanics - based on D10 and D100's allowing the same stats to be used for battle games, skirmishes and role-playing games as we expand the scope of our game for years to come.

Expansions

Beyond the Gates of Antares: The Battle for Xilos
Beyond the Gates of Antares: The Chryseis Shard
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.