Field Command (1991)
Players
2
Best: 2
Playing time
180–180 min
Age
10+
7.08
Average rating
178
Ratings
2.33/5
Weight
#9794
BGG rank
Outside top 5,000
Designer:Walter E. Johnston, IV
Artist:Félix Philippoteaux
Publisher:(Self-Published)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
- This game: Strategy 7, Luck 5, Interaction 5, Complexity 4.7, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity4.7
Theme5.0
This game's strategy, luck, interaction, complexity and theme.
WargameNapoleonicRock-Paper-ScissorsSimultaneous Action SelectionGrid MovementAction QueueSquare Grid
Overview
In Field Command each player controls an army of 40 units comprised of Artillery, Cavalry, Infantry, a General, and Guerillas. Cavalry and Infantry are divided into 3 ranks, denoted by a triangle, a circle, or a square. The battlefield is an 11x11 grid which contains forests and plains across 3 levels of elevation. Players can move up to 12 units per turn and movement is simultaneous. Battle is resolved with a rock-paper-scissors system which is modified by both rank and terrain. The goal of the game is to remove the other player's general from the battlefield.
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