Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargames
This is not a realistic battle deployment, but shows off the nice pieces.
Field Command
Field Command
Game in progress
Field Command image from Geekway to the West 2006

Field Command (1991)

Players
2
Best: 2
Playing time
180–180 min
Age
10+
7.08
Average rating
178
Ratings
2.33/5
Weight
#9794
BGG rank
Outside top 5,000
Designer:Walter E. Johnston, IV
Artist:Félix Philippoteaux
Publisher:(Self-Published)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 4.7, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity4.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameNapoleonicRock-Paper-ScissorsSimultaneous Action SelectionGrid MovementAction QueueSquare Grid

Overview

In Field Command each player controls an army of 40 units comprised of Artillery, Cavalry, Infantry, a General, and Guerillas. Cavalry and Infantry are divided into 3 ranks, denoted by a triangle, a circle, or a square. The battlefield is an 11x11 grid which contains forests and plains across 3 levels of elevation. Players can move up to 12 units per turn and movement is simultaneous. Battle is resolved with a rock-paper-scissors system which is modified by both rank and terrain. The goal of the game is to remove the other player's general from the battlefield.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.